Hold onto your chainmail, because the RPG geniuses over at Warhorse Studios just dropped an absolute nuclear warhead of an announcement.
Without a massive marketing campaign or a cinematic trailer, the Czech developers casually took to X today to confirm that the long-standing industry rumors are true: they are officially building an open-world Middle-earth RPG alongside a brand-new “Kingdom Come” adventure.
Double the Work, Double the Hype
For a studio that traditionally pours all of its blood, sweat, and historically accurate mud into one game at a time, working on two massive projects simultaneously is a huge shift. But considering parent company Embracer Group just shifted them into a newly formed, Tolkien-focused branch called Fellowship Entertainment, it makes total sense.
Here is exactly what Warhorse shared in their brief drop:
- An open-world Middle-earth RPG: The rumors that blew up late last year are real. We are getting a proper, massive open-world game set in the Lord of the Rings universe.
- A new Kingdom Come adventure: Notice the lack of a “3” there? Warhorse specifically called it an adventure. Whispers from Embracer Group financial reports hint at a potential launch as early as 2027. Because Kingdom Come: Deliverance II just launched last year (February 2025), a 2027 release window heavily implies this might be a smaller-scale standalone spin-off rather than a direct, massive mainline sequel.
Why Warhorse Taking on Tolkien is a Big Deal
If you’ve played either of the Kingdom Come games, you know exactly why the internet is losing its mind over this. Warhorse is legendary for creating deeply immersive, hyper-realistic, systems-driven worlds. They don’t do flashy, floaty, button-mashing combat; they make games where your armor weight matters, NPCs remember if you stole from them, and getting into a 2-on-1 sword fight is a genuine life-or-death emergency.
The Big Question: Will we see that same brutal, gritty realism applied to Middle-earth?
Imagine a Lord of the Rings RPG where you aren’t an overpowered superhero cutting down entire legions of Uruk-hai with a glowing sword. Imagine playing as a rookie Gondorian scout or a fragile Hobbit where stamina management is everything, the forests feel genuinely dangerous, and navigating the terrain takes actual tactical planning.
Warhorse hasn’t given us any solid dates, platforms, or specific eras for the Middle-earth project yet, saying only that they’ll share more “when the time is right.” For now, we can just sit back and let them cook. Middle-earth is in incredibly safe hands.

