Release Date: March 11, 1998 Developer: Activision (Original), Big Boat Interactive (Redux)
Get It On: GOG
The Cold War Just Got a Lot Colder
Imagine for a second that the 1960s Space Race wasn’t actually about planting a flag and taking some grainy photos of craters. Imagine instead that it was a desperate, high-stakes arms race for alien “bio-metal” found on the Moon. We aren’t talking about Apollo 11 here; we are talking about heavy-duty hover tanks, orbital strikes, and the United States and the Soviet Union blasting each other into stardust across the solar system. This is the premise of Battlezone 98 Redux, and let me tell you, it is still one of the coolest concepts ever committed to a hard drive. Even now, decades after the original release, there is something deeply intoxicating about the way this game blends alternate history with high-octane science fiction.
When the original Battlezone dropped back in 1998, it was a bit of an anomaly. Most strategy games were content to let you play as a disembodied god floating in the sky, clicking on little units like a bored accountant. Battlezone looked at that and said “No thanks, I’d rather be in the cockpit.” It shoved you into the seat of a multi-ton hover tank and told you to lead your troops from the front lines. The Redux version, which polished up the visuals and fixed the janky bits for modern systems, proves that this formula isn’t just a relic of the past—it’s a masterclass in tension and immersion that many modern developers are still afraid to touch.

The Genre-Bending Magic of First-Person Strategy
The real hook of Battlezone 98 Redux is the sheer chaos of trying to manage a base while dodging incoming shells. Most games are either an FPS or an RTS, but Battlezone is a true hybrid. You are driving your tank, using your mouse to aim your cannons and your keys to strafe around enemies, but you are also juggling a complex command interface. With a few taps of the function keys, you are ordering scavengers to go find scrap metal, telling your recyclers to build a new turret, and directing a wing of bombers to flatten a Soviet outpost.
There is a specific kind of panic that sets in when you are trying to line up a shot on a Titan tank while simultaneously realizing your base’s power supply is being chewed on by a pack of enemy scouts. You can’t just zoom out to see the whole map. You have to rely on your radar and your own eyes. If you want to know what’s over that ridge, you have to actually drive up there and look. It creates a level of situational awareness that makes every victory feel earned and every defeat feel like a personal failure of leadership. You aren’t just a commander; you are a soldier who happens to have a very expensive radio.

A Visual Glow-Up with the Same Eerie Vibe
One of the things Big Boat Interactive got absolutely right with the Redux is the atmosphere. They didn’t try to turn it into a neon-soaked Michael Bay movie. Instead, they sharpened the textures, added some beautiful lighting effects, and kept that haunting, lonely feeling of being on a desolate planet. Whether you are navigating the dusty plains of Mars or the icy, pitch-black canyons of Europa, the game feels vast and intimidating. The way the light reflects off the hull of your tank or the way an explosion illuminates the crater walls is genuinely beautiful in a “deadly vacuum of space” kind of way.
The sound design also deserves a massive shout-out. The hum of your thrusters, the mechanical clunk of a fresh shell being loaded into the chamber, and the frantic radio chatter of your pilots make the world feel lived-in. There is something incredibly satisfying about hearing your commander’s gravelly voice confirm that a building is complete while you’re mid-dogfight. It’s a sensory experience that grounds the high-concept sci-fi in a way that feels gritty and real. You can almost smell the ozone and the stale recycled air of the cockpit.

The Power of the Community and the Best User-Made Campaigns
One of the best things about the Redux version is how it embraced the community through its modding support. If you finish the main campaigns and find yourself craving more bio-metal carnage, the community has you covered with some genuinely incredible content. The standout has to be the Remastered version of The Forgotten, a legendary mod that originally surfaced years ago. It adds entirely new factions, missions, and a level of polish that rivals the official expansions. There is also the Red Odyssey expansion, which while technically official, has been kept alive and polished by the community’s passion for the lore. Beyond those, players have created dozens of “Combat” packs that tweak the AI to be more aggressive and tactical, making the game feel like a modern competitive shooter. If you dive into the Steam Workshop or the GOG community forums, you’ll find that the game’s life has been extended indefinitely by people who just couldn’t let this unique gameplay loop die.

Why You Should Still Play This Today
In an era where every game feels like it’s trying to be everything to everyone, Battlezone 98 Redux knows exactly what it is. It’s a difficult, rewarding, and atmospheric trip through a version of the 20th century that is way cooler than our own. It doesn’t hold your hand, and it isn’t afraid to let you get blown up because you forgot to check your flank. It’s a game that respects your intelligence and your reflexes in equal measure.
Even if you aren’t a hardcore strategy fan, the novelty of being a tank pilot on a mission to save humanity (or ensure Soviet dominance) is worth the price of admission alone. It’s the kind of game that makes you sit back after a long session, take a deep breath, and realize you’ve been leaning toward your monitor for three hours straight. It’s a classic for a reason, and the Redux is the perfect way to experience it. So, grab some scrap, warm up the thrusters, and get ready to see what the Moon is really hiding.

