Set in the sun-drenched, radioactive ruins of Miami Beach, the mod transforms the dreary post-apocalyptic atmosphere of the Commonwealth into something vibrant, neon, and arguably more terrifying. The map is roughly the size of the Far Harbor DLC, spanning from South Pointe Pier to the Fontainebleau Hotel.
The developers describe the aesthetic as “Two parts 50s, one part 60s, and a splash of 80s.” This blend keeps the traditional Fallout “Atompunk” feel while leaning into the Art Deco architecture and synthwave vibes that define Miami’s cultural identity.
The narrative continues the story of the Sole Survivor, who travels south to escape the winter of the North. Upon arriving, you find yourself caught in an ideological tug-of-war:
- The Nuclear Patriots: An anarcho-libertarian group of automobile-worshipping “road warriors.” They value absolute freedom and personal strength, viewing the wasteland as a place where only the bold should thrive.
- The Enclave: A local detachment of the classic Fallout antagonists. Unlike previous iterations, this group is portrayed as a desperate remnant trying to maintain a foothold and rebuild “America” through strict order and military discipline.
- The Tide Riders: A group of “surfer-hunter-gatherers” led by a charismatic ghoul named Max Guru, who seems entirely unbothered by the apocalypse as long as the waves are good.
The Seven Districts of Fallout: Miami
The world space is divided into several thematic zones that provide a mix of urban exploration and tropical danger:
- Downtown: The high-density “beating heart” of the city, featuring skyscrapers, civic buildings like City Hall, and the Miami Beach Convention Center.
- Atlantic: Divided into two halves. The coast is lined with opulent, crumbling resort hotels (like the famous Sunshine Hotel & Casino), while the inland area is primarily residential.
- Flamingo: A patchwork of retirement communities, luxury trailer parks, and the city’s largest yacht club. It is generally the “calmer” part of the ruins.
- Sheridan: Home to Miami Beach Sheridan High School and suburban neighborhoods bordering large golf courses.
- Maimon: This district houses the local university campus and the major hospital complex.
- Bayshore: Once an area of extreme wealth, this district is filled with mansions and the sprawling Cuban Golf Course.
- Meridian: The industrial zone on the outskirts. This is where you’ll find factories and the Pop & Chill bottling plant (the local Florida equivalent of Nuka-Cola).
Fallout: Miami isn’t just a map swap; it is a full-scale expansion including:
- A Silent Protagonist: To facilitate deeper roleplaying, the mod uses the Extended Dialogue Interface, allowing for more complex branching conversations than the base game.
- New Arsenal: Includes unique weapons like the “Quad-Barrel Shotgun” (already available as a standalone mod) and custom Florida-themed gear.
- Radiant Radio: Multiple new radio stations featuring original music, covers, and a fully voiced host named Fontaine.
- New Flora and Fauna: Mutated tropical creatures and “swampy biomes” that offer a different tactical challenge than the urban ruins of Boston.
Current Status (December 2025)
The team recently released a stunning 10th Anniversary Trailer (December 2025) showcasing the mod’s polished environments and voice acting. While the mod has been in development for over seven years, the team remains a volunteer-driven project.
There is still no public release date. The developers have stated they have an internal target but prefer to wait until the project is “feature complete” to avoid the pitfalls of over-promising. You will need Fallout 4 and all official DLCs (specifically Far Harbor and Nuka World). And the mod is currently PC-only due to the massive file size and the requirement for the Fallout 4 Script Extender (F4SE).

