In an era where high-fantasy often sticks to well-worn tropes, Kyoti Games—a solo indie studio based in Adelaide, Australia—is carving out a unique niche with its debut title: Scourge of the Reptiles.
Blending prehistoric adventure with classic tactical RPG mechanics, the game offers a refreshing “low fantasy” take on a world where dinosaurs are more than just background set dressing—they are weapons of war and magical allies.
The story is set in the prehistoric world of Odion, a realm shared by humans and elves. The status quo is shattered when a devastating meteor strikes the Earth. This cataclysmic event doesn’t just reshape the geography; it imbues the survivors—both humanoid and reptilian—with mysterious magical abilities.
As the protagonist, you emerge from a quiet home village to find that these new powers have ignited global conflict. The narrative unfolds across three acts, promising roughly 40 hours of gameplay. Your goal is to navigate a world on the brink of collapse, build a rebellion in the wilderness, and uncover the source of a dark force that is magically possessing the dinosaurs and turning them against their former masters.
Tactical Depth & Dino-Companions
Scourge of the Reptiles is a party-based tactical RPG that draws heavy inspiration from late-20th-century Western CRPGs. It utilizes an isometric perspective with detailed pixel art, evoking a strong sense of nostalgia for fans of titles like Fallout or Baldur’s Gate.
- Turn-Based Tactics: Positioning and strategic foresight are vital. Players must command a diverse party—including warriors, sorcerers, and dinosaur companions—to overcome both humanoid enemies and corrupted beasts.
- The Dinosaur Arsenal: The game features 19 distinct species of dinosaurs. A standout feature is the ability to not only fight alongside these creatures but to mount and ride them in battle, utilizing their specific strengths to turn the tide.
- Extensive Customization: With over 100 skills and combat moves, players have significant agency in how they build their party to face the varied threats of Odion.
- Meaningful Choices: The game tracks your dialogue and moral decisions (ranging from “Duty-bound” to “Greedy”). These choices provide XP bonuses but can also alter your reputation and the ultimate ending of your story.
Development & Release Information
The project is a labor of love by solo developer Ky Frankiw. According to the latest developer progress reports from December 2025, the game has recently passed a major milestone with the completion of all level designs for the final act and a playable demo is currently slated for February 2026, allowing players to experience the early game systems before the full launch.

