For decades, the Terminator 2 license has been a casualty of “good enough” game design. From the clunky NES days to the mid-tier shooters of the 2000s, few titles have truly captured the mechanical precision and thematic weight of James Cameron’s masterpiece. Enter Terminator 2D: NO FATE, a pixel-art tour de force that doesn’t just adapt the film—it treats it like a sacred 16-bit text.
Developed by Bitmap Bureau (the masters of modern retro behind Xeno Crisis), this is the game we would have traded our entire allowance for back in 1992.
Gameplay: A Genre-Bending Arsenal
NO FATE refuses to be pinned down to a single genre. Instead, it mirrors the film’s pacing by shifting its mechanics to fit the narrative beat.
- The Run-and-Gun: Most of the game plays like a high-octane Contra clone. Playing as Sarah Connor or a Future War-era John Connor, you navigate 8-way directional shooting with tight, responsive controls.
- The Brawler: In a move of pure brilliance, the game opens its “1995” segment with a beat-’em-up stage. You control a nude, “Uncle Bob” T-800 brawling through the Corral Bar to the licensed strains of “Bad to the Bone.”
- The Chases: The iconic L.A. River and freeway pursuits are reimagined as side-scrolling vehicle shooters that test your reflexes against a relentless T-1000.
- Tactical Stealth: Sarah’s escape from Pescadero introduces light stealth elements, forcing you to use environmental takedowns rather than just spraying lead.
The game’s namesake feature—the No Fate system—is where the depth truly lies. While your first playthrough is locked to the “canon” movie path, subsequent runs allow you to alter the timeline.
- The T-800’s Chip: Leaving the chip “Read-Only” results in a colder, more lethal machine that follows Sarah’s darker impulses.
- Miles Dyson: Choosing to “Pull the Trigger” at the Dyson residence creates a rift with John and triggers a much bleaker “Judgment Day” ending.
These aren’t just cosmetic changes; they unlock entire levels, secret boss fights (including the massive HK Centurion), and drastically different endings that explore the “what ifs” of the Terminator lore.
Aesthetics and Atmosphere
Bitmap Bureau and artist Henk Nieborg have crafted a visual masterpiece. The sprite work is dense and evocative, with the T-1000’s liquid-metal animations serving as a particular highlight. It feels like a “lost” arcade cabinet—a game that pushes 16-bit hardware to a theoretical limit that never actually existed.
The soundtrack by Brad Fiedel (reimagined for the game) is the pulse of the experience. The iconic metallic percussion is omnipresent, grounding the retro aesthetic in the film’s industrial dread.
The primary criticism leveled against NO FATE is its length. A single story run can be completed in roughly 60–70 minutes. However, this is by design. It is an arcade experience, meant to be mastered, not just finished. Between the four difficulty settings (ranging from “Easy Money” to the brutal “Judgment Day”) and the branching paths, there is enough replayability to justify the $30 price tag for any fan of the franchise.
Terminator 2D: NO FATE is the definitive T2 gaming experience. It understands that “No Fate” isn’t just a movie quote—it’s a gameplay mechanic. The game is out now on PC, PS5, Xbox Series X/S, Nintendo Switch.

