For nearly three decades, fans of the “Clans” era of BattleTech have been living off the fumes of MechWarrior 2. While MW5: Mercenaries gave us the sandbox, it lacked the rigid, zealotry-fueled drama of the Kerensky bloodlines. MechWarrior 5: Clans finally bridges that gap, delivering a cinematic, narrative-heavy experience that treats the Smoke Jaguar invasion with the gravity it deserves.
The Campaign: Faith, Fire, and Iron
Unlike the procedural grind of Mercenaries, Clans is a tightly scripted, linear journey. You follow “Jayden’s Star,” a group of young Smoke Jaguar cadets thrust into Operation Revival. The game excels at immersing you in Clan culture—the “Trial of Position,” the bizarre social hierarchy, and the unwavering belief that they are “liberating” the Inner Sphere.
The cutscenes are a high point, featuring surprisingly expressive character models and voice acting that captures the stilted, formal cadence of Clan speech. It makes the tragedy of Turtle Bay and the political maneuvering of the Khans feel personal rather than just entries in a sourcebook.
Gameplay: Mechanical Precision
The core “walking tank” combat is more refined than ever. Built on Unreal Engine 5, the sense of scale is staggering. Lasers melt armor with realistic glow, and the destruction of environments feels visceral.
- The Command Wheel: Managing your Star (squad) is intuitive, allowing for tactical flanking and target prioritization that is essential on higher difficulties.
- The MechLab: The transition from Inner Sphere “scrap-heap” building to Clan “OmniPod” customization is a joy. Swapping out specialized weapon pods allows for rapid tactical shifts without the days of downtime seen in Mercenaries.
Mini-Review: Ghost Bear: Flash Storm
Released: May 8, 2025
If the base game is a coming-of-age tragedy, Flash Storm is a high-stakes family drama. Switching perspectives to Clan Ghost Bear, this 12-mission expansion feels tighter and more explosive.
- The Elementals: The standout feature is the inclusion of Elementals—power-armored infantry that can be deployed to swarm enemy mechs. Managing them adds a fresh tactical layer to the HUD.
- New Toys: The addition of the Kodiak and the Fire Moth (reaching speeds of 240 kph) provides two ends of the gameplay spectrum that were missing from the base game.
- Verdict: A mandatory pickup for the “Ghost Bear” hull-fighting mission alone, which is perhaps the most unique set piece in the series’ history.
Mini-Review: Wolves of Tukayyid
Released: December 1, 2025
The latest DLC tackles the “big one”: the Battle of Tukayyid. Playing as the 13th Wolf Guards, this expansion shifts the tone toward a massive military simulation.
- Tukayyid Scale: The 20-mission campaign focuses on the grueling nature of the battle against ComStar. The maps are sprawling, designed to accommodate the long-range “Clan advantage” while forcing you into the brutal urban “meatgrinders” that defined the historical conflict.
- The Naga & Arrow IV: The inclusion of the Naga OmniMech and Arrow IV artillery systems changes the meta, allowing for off-map support and long-range devastation.
- Verdict: While the narrative is slightly thinner than Flash Storm—focusing more on military objectives than personal character arcs—the sheer volume of content and the inclusion of legendary figures like Natasha Kerensky make it a definitive chapter for the Clans saga.

