Covenant of Gears Looks Like Neverwinter Nights Meets Alexandre Dumas

Covenant of Gears Looks Like Neverwinter Nights Meets Alexandre Dumas

Covenant of Gears: The Three Musketeers is the kind of game announcement that makes you sit up a little straighter and mutter, “Okay, now we’re talking.” French studio SUPER AC just dropped this tactical cRPG into the mix, and it is pure fantasy fuel for anyone who grew up on Alexandre Dumas and classic computer role-playing games.

Picture 17th-century France, but someone rewrote the history books with a steampunk pen. Instead of smoky coal engines, the kingdom runs on Bleu de France — a clean, luminous energy source that powers war machines, mechanical armor, and weapons that still somehow look elegant next to a gleaming rapier. Airships from England are already hovering near the borders, hungry for that glowing blue tech. Cardinal Richelieu is still scheming in the shadows, Milady is still dangerous, and the only people standing between the crown and total chaos are the usual suspects: D’Artagnan, Athos, Porthos, and Aramis.

You take direct control of the legendary squad. Each musketeer has a clear combat identity. D’Artagnan is the aggressive warrior, Porthos the unmovable tank, Athos the precise sharpshooter, and Aramis the lightning-fast assassin who carves through enemy lines with daggers. They level up, unlock skill trees, craft gear, and eventually pull off devastating coordinated maneuvers that feel like the digital version of “all for one and one for all.” Combat is real-time with pause (RTwP). The battlefield stays chaotic and alive, but you can freeze time whenever you need to issue precise orders, set up combos, or simply stare at the mess you just caused. It is the kind of system that rewards both quick thinking and careful planning — exactly the vibe that made older CRPGs so addictive.

What really pushes this beyond a cool reskin of the Musketeers story is the Campaign Editor. SUPER AC is handing players the same tools the developers use. You can build entire quests, place enemies, design tactical encounters, write branching narratives, and then drop the finished campaign onto the Steam Workshop with one click. Community content is meant to keep the game alive long after the official story ends. If you spent years lost in Neverwinter Nights modules or Dragon Age Origins fan campaigns, this is going to feel like coming home — only this time the setting is powdered wigs, glowing energy cores, and sword fights that occasionally involve mechanical armor.

The official campaign itself leans hard into the dual threat of English invasion and internal French treachery. You explore, gather resources, craft weapons, and push your musketeers’ abilities while the political web tightens. There is no traditional magic here — just mechanical power and your own tactical brain. That restriction actually makes the world feel more grounded and inventive at the same time.

Covenant of Gears: The Three Musketeers is still a ways off. Early Access is planned for Q4 2027, and a Kickstarter is coming to help the team expand. In the meantime the Steam page is live, the trailer is out, and the wishlist button is waiting. For fans of Dumas, tactical RPGs, and the simple joy of building your own adventures, this one already feels like a future classic in the making. All for one, one for all — and preferably with a few extra gears thrown in for good measure.