Remedy Entertainment, the studio behind Alan Wake 2 and the original 2019 hit Control, made a jaw-dropping announcement at The Game Awards 2025, officially unveiling their highly-anticipated sequel: Control: Resonant. This title is a bold, radical departure, shifting the franchise’s focus, setting, and core gameplay mechanics.
In the biggest twist, players will no longer control Jesse Faden. Instead, the new protagonist is her younger brother, Dylan Faden, who awakens seven years after the first game’s events. Dylan, a notorious entity himself, is deployed by the Federal Bureau of Control (FBC) to combat a new, escalating paranatural crisis.
Creative Director Mikael Kasurinen promised a game that is “not a safe sequel,” emphasizing a completely overhauled experience:
- The claustrophobic halls of the Oldest House are replaced by a warped, open-ended Manhattan. The massive urban landscape has been twisted and folded by the escaping supernatural forces, creating a vast, bizarre, and terrifying playground.
- The familiar third-person shooter mechanics are traded for an Action-RPG focusing on melee combat. Dylan wields the Aberrant, a crude, shapeshifting melee weapon (transforming into blades, hammers, and more) augmented by his powerful supernatural abilities. This new style is described as fast-paced and push-forward, demanding players combine combat and traversal.
- Control: Resonant is designed to be a story-driven sibling to the first game, focusing on Dylan’s fight for survival and his search for his sister, Jesse, who is now the Director of the FBC.
Control: Resonant is the biggest game Remedy has ever developed, and it is scheduled to launch sometime in 2026 for PlayStation 5, Xbox Series X|S and PC (Steam and Epic Games Store).
Remedy confirms the game is being self-published with co-financing from Annapurna Pictures, further integrating the title into the expanding Remedy Connected Universe (RCU).

